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Pequod metal gear player model
Pequod metal gear player model












pequod metal gear player model

But it's an amazing car ride, there are a lot of cool scenes of Sahelanthropus messing shit up, and it's a cool boss fight. I like Sahelanthropus too, but since I had some difficulty dealing with his desperation jump attack/rail gun and no problem dealing with anything else(Just running did the job fine) I got a bit frustrated. It was hilarious, it looked like Venom Snake and Miller might kill him right there. S-Rank, huh? Whatever you say, And then Huey shows up. In retrospect, I can't believe how tense a video game had made me feel. She hit it mid-air and ricocheted it straight into Sahelanthropus' open maw where it exploded, finishing him off.īy the time I got to the score screen, I was breathing heavily, sweating just a little. In a moment of desperation, I called out to Quiet to take aim, and threw the grenade, and even as I did, I knew it'd fall short. I had a single grenade remaining, and no time to call in a supply drop before it gunned me down. I don't know if it's even possible, but I was at even lower health and with no ammo to speak of. The damage done to it obvious in it's mannerism and look. At the very end, it stood there, shivering, sparkling, on it's last legs. Metallic archae, was it? I saw my tank rust and decompose even as I tried to make sense of what was happening, parts of it peeling away as Sahelanthropus closed the distance.Īs the fight went on, the boss changed forms and patterns in ways that felt unpredictable, lunging at me bodily or shifting to use it's rail gun, blowing my support chopper to pieces. I was finally able to put some distance between me and the beast, and do some damage to it in the process, and then the air changed, turning a dull red. Half of the fight, I spent running away, scrambling for cover as it whipped about it's terraforming gundam sword, and I'd hear myself, as if from a distance, gasping and grunting as it nearly got me time and again.Īt one point, I called in a tank I'd previously fultoned, and drove down a sloping path, firing as I went. Sahelanthropus didn't feel like a lumbering beast to me, it felt like the perfect predator, and it scared the living shit out of me. And even then, it was their scale, not the mechanics of said fights that truly impacted. Previously, I've always felt that large-scaled bosses were built around gimmicks or an abundance of scripting to make them work. It feels as if it belongs in this world and is moving of it's own accord. There's an authenticity to it that defies it's scale. I think Metal Gear Sahelanthropus outclass all of those.

pequod metal gear player model

Moments that stay with you long after you've stopped playing, the kind of experiences you know that you're going to remember for a long time to come. By this I mean the sheer scale of the Colossus in God of War 2, the slow and methodical sniper battle with The End in MGS 3 or the serenely disturbing and lonely beauty of the Moonlight Butterfly in Dark Souls 1. As in boss fights that leave an impression on you. Now, I've played a lot of video games in my days, and seen a fair share of what I consider to be impressive boss fights. There's a ton to say on the events leading up to this semi-final encounter, and even more on what might come next, but what I'd like to talk about is Metal Gear Sahelanthropus. He reached his boiling point, and apparently, that's where Metal Gear happens. It feels to me as if Kojima had done his very best to be a good boy, and not fall into his old tropes of showering the players with exposition/mecha porn, but finally couldn't contain himself no more.

pequod metal gear player model

I think it's mainly due to the relative sparseness of this game's story that this latest segment seems so overwhelming to me. So, I just played through, or perhaps more accurately, sat through episodes 28-31 in a single sitting.














Pequod metal gear player model